Thursday, 16 October 2025

What's on deck

 Here is what I have sitting on the painting line - a variety of projects, and stages.

Fallschirmjager, 28mm, mix of Wargames Foundry, Perry Miniatures and Warlord Games. Almost done with the base coat of these, the cluster at the front still need black bits painted (boots, webbing/yoke, belts, occasional pouch, water bottle strap). All of them need gunmetal on the weapons. Then will need a once over to check for any missed bits and touch those up. I'm going to try speedpaint Warrior Flesh on the flesh areas which have already had one thin coat of Army Painter Goblin Skin, hopefully that will give some depth and shading to the skin areas. If not a flesh wash on top and then some highlights. I'll try one figure with army painter military shader wash and see how it copes with the Luftwaffe blue.



This illustration was my inspiration/target for these figures, I like the blue helmet and contrast with green uniforms (easier than camouflage!). I also wanted an early war force. I played one game from the Too Fat Lardies Blitzkrieg book at Deep Fried Lard a few years back (run by the greatly missed Derek Hodge), and it was such good fun. It was with his 15mm figures and both the scale and feel of early war was a huge draw. So much that I painted up some 15mm armies (British Paras and Germans for Kampfgruppe Von Luck) but that is another story and project.




Next on the bench are some Warhammer Fantasy figures that someone passed on to me a while back. They had been given to their son but never touched and he found out I enjoyed "painting little men" from my wife so gave them to me. These are the first test figures, and I'll need to ramp up into batch painting to get full units ready. The idea is to knock up some armies for Midgard. These are basically done. I need to add some gloss varnish to the gems (really can't paint them well) and then sort out basing for them, probably relatively simple basing, I might try make a simple basing mixture for these. Some find coloured sand, aquarium rocks and then flock and see how that looks.  



Then some kitbashed zombies for Silver Bayonet, a mix of Warlord Games, Perry Miniatures and Victrix Miniatures along with some Mantic zombie bits to help sell them as zombies! Need to finish off the base colours and then give them a grungy wash - dark/black, brown and green mixed up I think. 



Finally the figures from Flags of War for Devilry Afoot. I'm a bit hesitant on these as I haven't worked out a proper colour scheme for the characters. I'll probably use the painted examples on the Flags of War site as inspiration and tailor each to the colours I have handy, and of course my very limited painting ability.



And that is it for now. I have more sitting around primed or awaiting a wash but these are the ones to hand. There are 16 Romano-British Spearmen waiting for a wash to give them some depth, and then flocking.


















Wednesday, 15 October 2025

There and back again

Goodness me it has been an age, an epoch, a damn long time. Checking back it was mid-2020 when I last posted on this. I have thought about getting back to posting something but life, as they say, got in the way. I'd like to start posting semi-regularly to keep a log of my projects and progress, if only for myself. Social media is handy for staying in touch with various wargaming chums and contacts, and getting an idea of what others are doing, but I find it vacuous and unfulfilling compared to the blogs of old (well maybe a decade ago). There are still a few stalwarts out there still blogging and my goal is to read more blogs and spend a lot less time on any sort of social media. Big idea - not sure how I will do.

So to start a brief overview of all the projects I have on the go, perhaps as a reality check for myself, but also as a stocktake.

Early War Chain of Command
Painting some ebay bargains and old warlord sprue sale Fallshirmjager to make up an early war platoon and supports for chain of command 2 and the blitzkrieg book. This project will need an opponent which I think will be French Dragon Portes or Motorcycle Troops (Crusader). I've 3D printed two french tanks which need priming, and some fallen parachutes for scatter and points of interest, replen or jump off points.

Devilry Afoot
I picked up about 12 figures, 3 packs, of border reiver range of figures from Flags of war for Devilry afoot which is a fun looking solo (or cooperative game) set around the 16 & 17th Centuries and wars of religion, witch hunting and witchcraft. You create your band of monster hunters and play out scenarios against a programmed group of monsters.

Packing Heat - Modern Middle East
I have a few already painted Taliban from Empress along with some British Army which I aim to use to play Packing Heat. Idea is around a small group of special forces vs a larger group of insurgents/militia etc. Need to paint some empress special forces, picked up off their clearance deals.

Dux Britanniarum
Have some basic Saxons from Gripping Beast plastics all painted up. Working on the British or Romano-British force. Need terrain for it too, have printed out some wattle fencing and working on designing a simple church to print based on the one from 1st Corp.

Rangers of Shadow Deep
Have played through the first scenarios with a mate, printed out some gnolls for that which need painted properly. They will come in handy for the next scenario too. 

French Indian War - skirmish
Tempted to do something around FIW too which I have some figures for, was tinkering with using What A Cowboy for this and it does work well too. May also consider using packing heat.

Sharp Practice
Still have a load of Austrians to paint for Sharp Practice, Grenzers and cavalry and some french dragoons. Working on an Austrian Deployment point for their Jagers.

0200 Hours
Have painted a bunch of the allies and in process of painting up some more guards but I already had a bunch of German sentries and similar so can comfortably play without painting much more, aside from topping up from time to time for specific missions. Need to rebase the Germans as they were done on square plastic bases and the PVA and sand has started to peel away from the base. Will move them to plastic and magnetised bases.

Guards of Traitors Toll
Picked up the box set for this a while back and haven't started painting or assembling it yet.

Zona Alfa
Have kitbashed and painted a handful of stalkers for this, have a few more to make. Have some monsters painted up and zombies, dogs etc. Terrain is lacking. 

Where Nightmares Come
Have painted 4 or 5 crew for this, have a few ideas around enemies/monsters and spare sprues etc to make them from.

Terrain
An ongoing and never-ending process! So many things to do here, partly due to having a 3D printer now (got it as a Christmas present from my wife almost 2 years ago now). I want to sort out more bocage for 28mm WW2, as well as being handy in a lot of other settings. Got a river printed, primed and partially painted, needing finished off. I'd like to get more trees made, I have printed some, I've got some old school twigs made up as trees that need finishing, I've got armatures from Woodland Scenics, trees from Evemodel that need based or added to other scenic items like rocky outcrops, and I've got some gutter guard, cut up and a fair few shaped into pine or conifer trees. Plenty to be getting on with.

That is a lot of stuff....
My main realisation over the past 5 years is that my hobby is just for me. I struggle to get much time to game, although I do now usually get a 2hr session once a week online playing a TTRPG of some description. So the focus on making and painting is largely what the hobby gives me, some peace and quiet away from other things in life, I'm not chasing completion, just relaxation and enjoyment. If I can get some solo games in on one of the many rulesets I own, then all the better, but it won't be a failing if I do not. From time to time I do get to wargame with a mate, and the past few of these have been Rangers of Shadow deep, and a few of Undaunted: Normandy. Maybe in future one of my kids will be interested in wargaming or just tabletop games, or perhaps just the painting or crafting aspects. Maybe not. Either way as long as I am enjoying the process and peace - then this hobby will continue.

Thursday, 25 June 2020

More bits and pieces


So I have been doing some hobby work but recently it has been curtailed due to starting a large outdoor project where I am building a shed. Slowly.

Before that happened I had managed to finish up some 28mm British Napoleonics all part of getting ready for some Sharp Practice games:




And a load of 6mm Baccus French and British Napoleonics. I've not settled on a ruleset but have Over The Hills and am looking at General d'Armee as the Lardy stables seem to suit my temperament best!




That's all. Short update, might try one on the shed soon!

Tuesday, 26 May 2020

Rangers of Shadow Deep - Mission 1, Scenario 1

Rangers of Shadow Deep - Mission 1, Scenario 1 - Deserted Village

My first game of RoSD. The setup is on a 3x3ft area, the group starts in the centre of a deserted village with 5 abandoned buildings. There are 6 clue markers, 4 in line with each intermediate compass point (NE,SE,SW,NW) and about 14 inches away from the centre. The final two are in two random buildings.


The scenario starts with 2 Giant rats on the table and 2 zombies. As companions I selected the following: Templar, Rogue, Man-at-arms, Conjuror, Arcanist. I passed the task roll for perception and was able to move 1 clue marker closer to the group starting position.


In the first turn my Ranger attempted to shoot a rat. Missed. Arcanist, Rogue and conjuror moved north, the rogue towards a building with a clue. To note here I probably shouldn't have allowed myself to know which buildings had clues, it would be easy to simply roll once the door had been breached, it would have made the mission more complicated at least!


The Man-at-arms and Templar moved south to another clue marker in a building and closer to the southern zombie. I then moved the zombies and rats, which was wrong, they should have activated before the companions moved. No harm on this round and a good lesson to remember the proper sequence!


The Templar was getting good rolls and she twatted the zombie in one hit. The Arcanist was fortunate that the zombie closing in on her required both actions to move to get to her. The conjuror was well placed to send a bolt of magic into the zombie allowing the Arcanist to move away, in some panic! The Rogue set to work on picking the door lock and succeeded. However the clue marker inside resulted in a zombie being in the house and surprising her.


I got this bit wrong, I allowed the Rogue to move away which when having an enemy in base contact, I don't believe is allowed.


At turn end more zombies started deploying as a result of the event deck. The basic strategy involved utilising the Templar, Man-at-arms and Ranger to use their combat skills to kill off the enemies while the others tried to sweep up the clues. It largely worked. The ranger had to move north and support the squishy types at one point but withdrawing and consolidating towards the fighters allowed them to survive and continue uncovering the clues.


The conjuror even managed to pick up some treasure, which turned out to be an explosive flask. The zombies and rats came on thick and fast but the waves were defeated without too much hassle luckily although the Arcanist took a big hit but limped through on 2 hit points!


It was a fun game and moves quickly when you get a grip on the basics. There is a good amount of uncertainty so works as a solo game nicely. And as mentioned earlier I can ramp this up by "hiding" the clues in random buildings, or more accurately, rolling for them once the door has been opened.

All in all a great wee game, plays well and easily and not much of a burden in order to get on the table. 

Thursday, 21 May 2020

Swayed by Shadow Deep

oooh dearie me! I have been very bad at any updates despite actually being relatively productive hobby wise. So I'll break it up into a few chunks and posts.

First up, Rangers of Shadow Deep. A friend and I send each other pictures on what we are working on, helps with motivation and nice to get feedback! He mentioned Rangers of Shadow Deep some time ago in relation to the Burrows & Badgers figures I had got. Not a bad idea, but then I liked the B&B rules and once I picked up the Rangers rules (a fair bit later, I got the deluxe version!) I liked them and even more, I liked the opportunity to paint some different stuff. So decided to do some collecting and painting.

So to start I painted up the free Ranger figure that came with the ruleset, yes it may have swayed me into buying the deluxe edition.



As I would be playing this solo for the foreseeable future (and that is a big part of the reason for doing it) then I'd need some companions. Bad Squiddo have a really good range as I wanted something a bit different.


 The beer maiden on the far right would be a civilian model, to be saved, hopefully, by the adventurers. I couldn't find exactly what I wanted for a rogue and Conjuror model so on the recommendation of the aforementioned friend I looked at reaper miniatures. A vast range and it was a nice surprise when they arrived that the detail is actually pretty decent.


The Conjuror is taller than all the others, including the rogue from the same range. I don't mind some variation as I think it looks better but he did look a fair bit out of whack, I cut out the mdf base below him to allow hide the plastic base he was on and try bring the overall height down. For comparison the rogue is on a 3mm mdf base, with the plastic base stuck directly on top, essentially making her taller. Anyway I think it worked out alright, and will work for now, if I find a model I prefer I may well get some new ones!

I had hit up Bad Squiddo before this all started for some of their scenic range as they looked thoroughly lovely, so some of these were obvious treasure markers.



The game also needs markers for clues or areas of interest, this seemed like a good opportunity to delve into the bits box and use up some of all the little things I insist on keeping "just in case"


Finally the bad guys that need fightin' I picked up a single sprue of fireforge living dead peasants which got me six zombies. I'll probably get another sprue as I although I didn't get over 6 on the table at once, I may have had any not been killed so quickly!
 

I also picked up the Northstar Giant Rats (and Boar) which completed all I "needed" for the first scenario.


For the second scenario I would need some spiders and a cheap pack of plastic ones did the job, no painting just stuck onto some bases and flocked. Nice and easy and cost about £3 I think.


I'll end with the starting pictures of the first game, I may try a small recounting of what occurred in the next post.




Tuesday, 10 March 2020

I Ain't Been Shot Mum - First game trial

So I finally got some toys on the table this year for a solo game of I ain't been shot mum by the Too Fat Lardies.

The battlefield, British enter at the left (North) and Germans defending the crossroads at the right (South)

I've read through the rules fully once, and parts of it more, and set up to play the first "tutorial" scenario from the main rule book - North of Caen.

View from the British entry side

The forces are both infantry only with the Brits getting one more platoon and a pre-game stonk to aid their attack. The Germans had two Zugs and an HQ with two MG42 in a sustained fire role.

and from the German end

I won't go through the game as it was a bit slow and stuttery to start with as I wasn't confident at how to approach it and it took me a while to get in the flow with the rules. Once I did it became very fluid and intuitive, a great set of rules and excellent fun. I found the solo play a lot easier than I thought I would, I felt before hand I may favour one side or the other but I don't think I did.

British deploying down the road, spotted by Germans defending a building north of the crossroads
I did however learn a lot about how to play IABSM, because the distances represented are greater, compared to Chain of Command, as as defender you can afford to bring some units on table early without just opening them up to fire. It does give away your position somewhat but allows you to have more of an influence on the game. I was intending to hold the Germans off table until the Brits approached and then unleash some devastating fire. This resulted in a disjointed defence as the German Blinds card didn't come up so reduced their ability to get the second Zug onto the table.


However what happened was the British managed to approach unmolested and tackle each platoon in turn, bad defensive decision from me but good to learn from!

Germans entered with shock and casualties from the pre-game stonk. Wonky, un-based trees in background!

The next scenario is utilising american forces so I will probably just proxy the brits for them.

The British press their attack

I also want to get some better material for fields in 6mm. The mat is from Cigar box battle mats, a double sided one from their kickstarter which I really like. I need to knock up some more hedges and I think some orchards. The trees could all do with some better basing. Some are just stuck onto 2p coins as I realised I needed way more trees than I had prepared!

I think I will also look at basing the 6mm buildings into small clusters, just to add a bit of a footprint and some details around the houses to make them look more part of the terrain than lone buildings in a field!

Wednesday, 22 January 2020

Attitude in wargames

There have been a number of interesting threads on twitter and some blogs discussing or raising issues with various game mechanisms in Chain of Command with regards to dice. Essentially around the situation where one party takes a pre-game barrage or Stukas and the other fails to deploy or have a meaningful impact on the game. I have found them very interesting and to my mind it raises the question of tactics and friction, and realism.

I have had one experience of a particularly frustrating in-game barrage (here) and at the time I got rather annoyed at it. I felt I was beaten by a game mechanism rather than my opponent. When I reflected on the game later, what beat me was my own attitude. I ran out of ideas or my brain shut down and I couldn't/didn't think through the problem. Was the game an enjoyable experience? at the time no, but on reflection it was. I got to spend time with my mate, play with my toys and terrain that I spent ages working on. I got beaten by my own attitude, and my opponent utilising sensible tactics to assault a position.

So when I read about issues on enjoying a wargame when things are going badly I now feel it is down to that person and their attitude.

If you want realism in your games you have to accept that if you put yourself in the position of a commander with a very difficult task, expect that things may well go against you, and sometimes in a catastrophic way. In war you don't always get to do what you want, sometimes the enemy is more effective than you and that is before we even consider friction.

It is a natural reaction to be annoyed/irritated etc when things don't go our way, and I suspect the easiest reaction is to blame the dice, game mechanisms, over-powered units than to perhaps admit that our own attitude was found wanting. I doubt many will agree with me as it is easier to blame the abstract such as an ability to roll dice or a mechanism that prevented me deploying.

There is a reason that in the British Army, good humour is prized. Being cheerful in woeful situations is more useful than being the fastest, strongest or best shot. Too Fat Lardies rules really emphasize this on the table, perhaps it is worth thinking about that as we stand by those tables. Your mood turning sour can ruin your opponents game, is it really worth bringing down what should be a fun time because you aren't getting your own way?

And let's be clear, that is what it comes down to. It may be framed as bad dice, poor mechanics or inadequate rules, but regardless of those the one thing we can bring to any game or rule set is a positive disposition. Yes we all want to be competitive but it is not hard to be good humoured in defeat. If things are going well for your opponent and not for you, smile, chin up and let him enjoy it. By all means keep thinking and planning about how to ruin it, but let that happen on the table and not your face.

You may feel like nothing is going your way and the game itself is broken. So what. The commanders in history faced worse and kept plugging away. There are few things more toxic in leadership than a poor attitude.

Maybe we need to reset our outlook, because frankly shit happens and war is not fair.